Monday, December 6, 2021
VR Environment (Week 7)
Thursday, December 2, 2021
Tangled VR (Week 6-7)
| Ship & Lanterns |
This is the final week of proxy leveling! All of the assets have been placed in the scene with placeholders or proxy models. Placeholder files have also been made and organized in our project directory. Based on critique, I textured the castle's silhouette to show a little bit more detail. I also applied some materials to separate values from the ship's wood and sails. I also learned Maya's MASH to make a volumetric group of lanterns as a placeholder for the particle system and placed them accordingly within our scene.
| Castle Texture |
| Boat |
| Lanterns |
| Flowers |
Monday, November 29, 2021
VR Environment (Week 6)
| Skysphere |
| Mountains |
Monday, November 22, 2021
VR Environment (Week 5)
| Texture Maps |
Thursday, November 18, 2021
Tangled VR (Week 5)
This week I sculpted and retopologized Pascal's proxy model for game-res. I started in ZBrush to block out Pascal's primary form, then imported him into Maya to resurface using quad-draw. I learned that resurfacing requires problem solving to make sure edge flow is always consistent and to include more divisions around areas where he will bend for animation. Aside from modeling, I helped ensure style consistency throughout each individual slide.
Monday, November 15, 2021
VR Environment (Week 4)
This week, I sculpted the hi-res hero asset for my environment in ZBrush. The asset is a statue of a fox. I'm satisfied with the basic form/shape, but I still need to give more time and attention to the detailing. I decimated the sculpt in order to put it in UE4 to test scale and readability. I notice the details need to be more accentuated in order to notice them through my lighting.
| Sculpt in Engine (Shot 1) |
| Sculpt in Engine (Shot 2) |
Thursday, November 11, 2021
Tangled: Art Style Guide (Cont'd - Week 4)
In terms of content, we shifted our story to be more centered on the player. For interactivity, Pascal is the main interactor. We removed Rapunzel and Flynn to compensate scope. This week was the start of VR testing and going into engine with proxys.