This week, I sculpted the hi-res hero asset for my environment in ZBrush. The asset is a statue of a fox. I'm satisfied with the basic form/shape, but I still need to give more time and attention to the detailing. I decimated the sculpt in order to put it in UE4 to test scale and readability. I notice the details need to be more accentuated in order to notice them through my lighting.
Sculpt in Engine (Shot 1) |
Sculpt in Engine (Shot 2) |
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