Monday, June 27, 2022

Neon Sidewalk (Week 2) - Half of High-Res & Game-Res Models Complete

Schedule:
Week 1 - Blockout in UE5 w/ first lighting pass
Week 2 - Half of high-res and game-res models complete
- Houdini Tree
- Chain Link Fence
- Concrete Trim
- Brick Trim
- Metal Steps Trim
- Cables
- Cars
- Fences
- Can
- Lock w/ Chain
- Pipes Wall
- Wall boxes
- Awning 1
- Garage Doors
- Hinges
- Gate
- Sign Plating
- Steps
- Step Blocks
- Background Wall
- Bike
- Houdini Trash Bags
- Awning 2
- Pipes Gutter
- Camera
- Trash Bin
- Fan/AC Unit
- Spikes

Week 3 - All models complete, UVs, material IDs, & bake test
Week 4 - Final textures, materials, decals, final lighting pass & rendering







Wednesday, June 22, 2022

Common Art III - Sprint #3 Delivery

Same workflow as last sprint. Optimized geo and UVs for the assets below. Applied ID masks by assigning colored materials in Maya and edgewear via RGB masks using AO/curvature in Substance Painter. Looked a bit into making projected decals in Unreal.

Assets Assigned:
✅ Hallway Wall
✅ Hallway Floor/Ceiling




Monday, June 20, 2022

Neon Sidewalk (Week 1) - Blockout / First Pass Lighting UE5

Schedule:
Week 1 - Blockout in UE5 w/ first lighting pass
Week 2 - Half of high-res and game-res models complete
Week 3 - All models complete, UVs, material IDs, & bake test
Week 4 - Final textures, materials, decals, final lighting pass & rendering




Tuesday, June 14, 2022

Neon Sidewalk

Recreating the scene below. Goal is to model, texture, and light everything. Will probably have to asset pack the cars to save on scope.

Reference

Schedule:
Week 1 - Blockout in UE5 w/ first lighting pass
Week 2 - Half of high-res and game-res models complete
Week 3 - All models complete, UVs, material IDs, & bake test
Week 4 - Final textures, materials, decals, final lighting pass & rendering

Monday, June 13, 2022

Radish Soup (Week 4) - Final Textures, Lighting, & Renders

Schedule:
Week 1 - Match Camera Persp / Blockout / Begin High-Res
Week 2 - Finish High-Res / Begin Game Res
Week 3 - Finish Game Res / UVs / First Bake Test / Begin Textures
Week 4 - Finish Textures / Lighting / Rendering / Presentation

Was only able to do a first pass on texturing and lighting after catching up from previous weeks. Couldn't figure out how to import the FBX camera from Maya into Unreal properly to match the shot, but am overall satisfied with the look. Definitely revisiting to give it that final polish for portfolio.









Wednesday, June 8, 2022

Common Art III - Sprint #2 Delivery

No lighting this time! We're working on a new workflow for texturing using RGB masks in Substance Painter and Unreal to apply tiling textures and edge wear variation. I also had to go back and optimize some geometry and UVs for existing assets.

Assets Assigned:

✅ Window Wall

✅ Door Wall

✅ Factory Door

✅ Light Fixture

✅ Switch Plugin

✅ Switch Shoot









Monday, June 6, 2022

Radish Soup (Week 3) - Game Res, UVs, & First Bake

Schedule:
Week 1 - Match Camera Persp / Blockout / Begin High-Res
Week 2 - Finish High-Res / Begin Game Res
Week 3 - Finish Game Res / UVs / First Bake Test / Begin Textures

To-Do List:
  • Sculpt wood grain
  • Sculpt metal dents
  • Sculpt radish bodies + stems
  • Sculpt knot
  • Boolean cauldron + add coal
  • Sculpt cauldron details
  • Sculpt bowl details
  • UVs (set 1: ground/grass/water/clouds | set 2: everything else) 
Week 4 - Finish Textures / Lighting / Rendering / Presentation