This week I revisited my sculpt to add more details and push for Orb's style as much as I could. I'm still not quite satisfied with it, but I understand that it's part of the learning process.After I baked and textured using Substance, I then brought it into Unreal and applied a pulsing effect for the emissive glow with Wilson Liu's handy-dandy blueprint maths.
Texture Maps |
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