Thursday, November 18, 2021

Tangled VR (Week 5)

This week I sculpted and retopologized Pascal's proxy model for game-res. I started in ZBrush to block out Pascal's primary form, then imported him into Maya to resurface using quad-draw. I learned that resurfacing requires problem solving to make sure edge flow is always consistent and to include more divisions around areas where he will bend for animation. Aside from modeling, I helped ensure style consistency throughout each individual slide.






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