Monday, May 30, 2022

Radish Soup (Week 2) - High Res

Schedule:
Week 1 - Match Camera Persp / Blockout / Begin High-Res
Week 2 - Finish High-Res / Begin Game Res
  • Sculpt radish bodies
  • Radish leaves/stems
  • Radish eyes
  • Cauldron boolean
  • Coal cubes
  • Eggshells
  • Teapot Handle
  • Canteen Details
  • Bowl Details
  • Bowl Legs
  • Cauldron Legs
  • Wood grain
  • Sticks details
Week 3 - Finish Game Res / UVs / First Bake Test / Begin Textures
Week 4 - Finish Textures / Lighting / Rendering / Presentation

Reference

Render

Wireframe


Wednesday, May 25, 2022

Common Art III - Sprint #1 Delivery

Another sprint, another lighting pass. Focused on the main room this sprint. 








Tuesday, May 24, 2022

Creating a Modular Sci-Fi Environment Using Substance Designer

What I'll be researching:
- How to create modular Sci-Fi materials using Substance Designer
- How to tesselate geometry using displacement maps in UE4

Source: https://www.artstation.com/learning/series/GD/creating-a-modular-sci-fi-environment

End Result

Materials

Monday, May 23, 2022

Radish Soup (Week 1) - Blockout/High-Res

Schedule:
Week 1 - Match Camera Persp / Blockout / Begin High-Res
Week 2 - Finish High-Res / Begin Game Res
Week 3 - Finish Game Res / UVs / First Bake Test / Begin Textures
Week 4 - Finish Textures / Lighting / Rendering / Presentation

Setting up Camera Perspective w/ fSpy

Reference

Blockout/Prepping for High-Res + Lighting Test

Wireframe