Wednesday, June 22, 2022

Common Art III - Sprint #3 Delivery

Same workflow as last sprint. Optimized geo and UVs for the assets below. Applied ID masks by assigning colored materials in Maya and edgewear via RGB masks using AO/curvature in Substance Painter. Looked a bit into making projected decals in Unreal.

Assets Assigned:
✅ Hallway Wall
✅ Hallway Floor/Ceiling




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