Wednesday, June 8, 2022

Common Art III - Sprint #2 Delivery

No lighting this time! We're working on a new workflow for texturing using RGB masks in Substance Painter and Unreal to apply tiling textures and edge wear variation. I also had to go back and optimize some geometry and UVs for existing assets.

Assets Assigned:

✅ Window Wall

✅ Door Wall

✅ Factory Door

✅ Light Fixture

✅ Switch Plugin

✅ Switch Shoot









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