No lighting this time! We're working on a new workflow for texturing using RGB masks in Substance Painter and Unreal to apply tiling textures and edge wear variation. I also had to go back and optimize some geometry and UVs for existing assets.
Assets Assigned:
✅ Window Wall
✅ Door Wall
✅ Factory Door
✅ Light Fixture
✅ Switch Plugin
✅ Switch Shoot
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