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Reference Board |
This week, I explored using Maya to render objects as a tool for making 2D illustrations. Our theme for this week's assignment was "transport". Initially I concepted an environment using a dinosaur as a mode of transportation, but due to lack of time, I had to scope down and settled for a stylized truck.
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Beauty Render |
After I finished modeling and lighting my scene, I moved on to set the following AOVs in the Arnold Render Settings: AO (ambient occlusion), ID (identify), N (normals), and Z (depth). Once the render was finished, I saved each map as a .exr to maintain high quality images. Then, I transferred the .exr files into Photoshop to assemble my illustration using solid color layers, blending mode layers, and filters.
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Final Illustration v1 |
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Final Illustration v2
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