Render shot in UE4 with blocked environment |
This project is to create an environment for VR inside Unreal Engine 4.27. I had a couple ideas, but ultimately ended up with a fox shrine inspired by Genshin Impact and plan on adding some VFX particles down the road. I did my blocking entirely in Maya using primitives and modifying them slightly to get the basic shapes for my scene. In my scene, the player will be able to pick up a bell, shake it, and trigger the fox statue to glow.
Reference Board |
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