Monday, October 11, 2021

Cannon Project (Week 3)

 

Unreal Engine 5 Render

Resculpted mesh from last week. Finished sculpting the rocks and I like how they turned out. My biggest mistake was upresing the dynamesh too much that resulted with the end sculpt being almost 37 million polygons. As a result, precomputing took a long time before descimating. Didn't have enough time to do proper retopology, UVs, and textures, but I will revisit the project and  fix/improve a lot of these things.

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