Unreal Engine 5 Render |
Resculpted mesh from last week. Finished sculpting the rocks and I like how they turned out. My biggest mistake was upresing the dynamesh too much that resulted with the end sculpt being almost 37 million polygons. As a result, precomputing took a long time before descimating. Didn't have enough time to do proper retopology, UVs, and textures, but I will revisit the project and fix/improve a lot of these things.
No comments:
Post a Comment