For this project, I used the classic rule-of-thirds composition and was inspired by Sparth as my target artist. Sparth does a lot of portrait framed environment concepts. I notice they like to split the horizon and make it very apparent. I tried the same technique and tilted the frame a bit to give a more dynamic view.
Thursday, September 30, 2021
Monday, September 27, 2021
Cannon Project (Week 1)
Thursday, September 23, 2021
Use of Basic Lighting
I'm really proud at how this turned out. I consider myself bad at digital painting, especially with color and lighting. I blocked out the shapes and gave each shape it's own layer for: colors and highlights. I masked out the shapes to give them a base color that I can manipulate. I mainly used the blend tool and airbrush to shade my objects. think I spent about 7 hours on this project and gave myself neck pain by staring too attentively at my screens.
Monday, September 20, 2021
Hierarchies in UE5 Animation and Rendering
Thursday, September 16, 2021
Use of Value & Contrast
Monday, September 13, 2021
Use of Hierarchy
In part one of this project, I'm parenting objects to animate and practice organization. For the animation, I was inspired by Pixar to bring inanimate objects to life. Since the crane looked kind of like a dinosaur head, I based it off of velociraptor.I also applied some basic materials to the crane.
Lastly, I created an abstract scene based on my PureRef (below). I wanted to convey an oriental landscape with fantasy elements. Our goal is to later animate and export it into UE5 for rendering, so I thought floating rocks would animate nicely. I also wanted to capture a strong silhouette of my scene, which led me to put the sun behind my environment. I'm pretty content with how the design turned out.
Thursday, September 9, 2021
Use of Silhouettes
During the creative process, I was challenged to redesign an iconic character without taking away its identity. As for the results, I think my designs were successful in that regard. Overall, I'm proud of how my redesigns turned out and thoroughly enjoyed this assignment. Moving forward, I'm definitely going to continue using the marker trick more to thumbnail my ideas onto paper.
Monday, September 6, 2021
Basics of Topology
NURBS curves and surfaces was a subject I was already familiar with. It was a good refresher. Latice deformer I've also used in the past before, but not a tool I use often. Overall, this section of the project was nice to practice my knowledge.
Thursday, September 2, 2021
Creature Concepts Using Basic Forms & Shapes
The goal of this assignment was to create original creature concepts using basic forms and shapes: circle, square, and triangle. The circle creatures are intended to be cute-little-ghosts with the ability to evoke human-like emotions and have malleable bodies. The square one was inspired by the idea of a "lava alligator" for one of our class exercises, but I shifted the idea into an earth-dragon/dinosaur. Lastly, the triangle is a water dragon that is capable of diving-bombing into deep ocean waters from the skies. Overall, I think my project was successful in designing appealing, yet unique and distinct characters.
Simple Animation Test
For our first animation assignment, I wanted to test my skills as an animator and apply as much knowledge and experience I have into a simple render. Based on feedback and my own observations, I can tell that I need to improve my spacing and timing. I should also push some poses during key moments to sell the weight and power of my characters/objects.