Monday, September 13, 2021

Use of Hierarchy

In part one of this project, I'm parenting objects to animate and practice organization. For the animation, I was inspired by Pixar to bring inanimate objects to life. Since the crane looked kind of like a dinosaur head, I based it off of velociraptor.I also applied some basic materials to the crane.




Next, I exported the model as an FBX into Unreal Engine 5. I learned how to create and customize materials using different parameters. The goal was to render a few shots of the crane with lighting. I think my shots turned out quite nicely. The emissives was cool and fun to set up.




Lastly, I created an abstract scene based on my PureRef (below). I wanted to convey an oriental landscape with fantasy elements. Our goal is to later animate and export it into UE5 for rendering, so I thought floating rocks would animate nicely. I also wanted to capture a strong silhouette of my scene, which led me to put the sun behind my environment. I'm pretty content with how the design turned out.

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