Monday, September 6, 2021

Basics of Topology


There were a lot of neat tools and techniques I learned throughout this project. I'm glad I got to learn the use of duplicating special objects and its hotkeys (Shift+D) to create a scorpion tail, it was simple, but effective. Similarly, mirroring objects across the world axis makes symmetry very easy without having to worry about symmetry being messed up. 


Hard-surfacing modeling was always something I wanted to touch up on, so I'm glad we got to learn a technique closely associated with it. I also learned how to use the hypershader a bit more in-depth with assigning reflectivity and HDRIs' to materials. I think my example turned out pretty well.


NURBS curves and surfaces was a subject I was already familiar with. It was a good refresher. Latice deformer I've also used in the past before, but not a tool I use often. Overall, this section of the project was nice to practice my knowledge.


Lastly, the robot kitbash. I applied all the tools and techniques covered from this lesson onto my robot. I like to call him "Mini-Mad-Max" because of his menacing design. I think he turned out pretty cool.

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