Hard-surfacing modeling was always something I wanted to touch up on, so I'm glad we got to learn a technique closely associated with it. I also learned how to use the hypershader a bit more in-depth with assigning reflectivity and HDRIs' to materials. I think my example turned out pretty well.
NURBS curves and surfaces was a subject I was already familiar with. It was a good refresher. Latice deformer I've also used in the past before, but not a tool I use often. Overall, this section of the project was nice to practice my knowledge.
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