Add Starting Location, Rotation, and Scale via the Construction Script
Random Values Using Random Float in Range
Material Array and Material Index
Complex Hierarchies/Set World Transform
Timeline with Lerp Node
I started this project excited to animate and light my scene, but importing to Unreal Engine without proper UVs and not centering each of my objects at the origin before exporting from Maya made animating with blueprints insufferable. Despite my lack of foresight, lots of anguish and cursing, I think my scene turned out okay. I wish I got the light shafts to appear more prominently, but lighting with volumetric fog is extremely difficult.
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