Week 1 - Blockout in UE5 w/ first lighting pass
Week 2 - Half of high-res and game-res models complete
Week 3 - All models complete, UVs, normal trim, material IDs, & bake test
Week 4 - Final textures, materials, decals, final lighting pass & rendering
Week 2 - Half of high-res and game-res models complete
Week 3 - All models complete, UVs, normal trim, material IDs, & bake test
Week 4 - Final textures, materials, decals, final lighting pass & rendering
Got up to speed from last weeks stuff. Didn't get to finish all materials/textures this week though. The left car has some weird geometry causing light to reflect off of it weirdly. Probably have to remodel certain parts of it in order to fix. Need to spend an extra two or three days to finish things up.
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