Wednesday, July 6, 2022

Common Art III - Sprint #4 Delivery

Back on lighting for the remainder of the project. Did the following for this sprint:
- Adjusted lightmap resolutions according to new mesh UVs
- Added fog cards and light shafts to the scene to add more layers and depth to the scene
- Lowered exponential height fog to lessen brightness in VR
- Adjusted lights to better match emissive materials
- Attached lights to blueprint that calls them for interactive progression steps
- Overall adjustments to detail lighting for factory, hallway, and main room

Following screenshots are stills from the experience before the player interacts with the experience:








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