Wednesday, February 2, 2022

Tangled VR (Sprint 2)

This sprint was crunching to get all mechanical functions working in our experience. I did less 3D modeling in order to help Tech Artists debug and playtest. However, based on last critique I re-textured the castle to be more visible. Updated the player boat to have bows, oar locks, and a lamp hanging from it. Lastly, I updated materials and applied them to the proxy models from last sprint.

Basic Material Applied

Scene w/ Lighting & Post Process

Updated Castle Texture

Updated Boat Mesh

Boat Mesh Wireframe



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