This week I textured and rendered the knife. Before I did that, I had to go back and add more geometry because I was below the polycount (before: ~5k tris, now: 14k tris). I didn't realize I went overboard with the tris until it was too late and I ran out of time. I'll have to go back and reduce it now lol. I also re-did my UVs. Then I was able to go into substance, bake, and start doing my final materials/textures. I wasn't able to get it into engine in time, so I did some Iray renders from Substance.
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