Below are the nodes I had to set up for Step 4 lighting. Basically, I replaced all the Set Visible nodes with Set Intensity ones and controlled the target light's intensity using a timeline curve. Most of the timelines have a linear curve to ramp up each light, but I also included a flicker effect in Step 4 with an example screenshot below.
Step 4 Blueprint |
Timeline for Flicker Effect |
Step 5 was one of the more complex blueprints because it had more lights being animated. Again, same process: attached a Sequence > Timeline > Set Intensity. Inside the timeline, I created a float track for each light I'm targeting and animating independently from each other. Then, I hook it up all accordingly.
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