Wednesday, July 20, 2022

Common Art III - Sprint #5 Delivery

 Made adjustments to lighting based on feedback:
- Lights now properly bounce onto Player VR hands near the window and emissives
- Decreased lighting intensity for emissive plugin-switches
- Increased lighting intensity for emissive pipe materials
- Step 2 (Arm-station plugin) now triggers an additional light to slightly brighten up the room
- Adjusted lights in hallway
- Adjusted lights in end-screen level
- Increased attenuation effect for purple light in Step 7

The following images are stills that do not accurately represent final lighting (actual lighting is brighter once player is in VR).









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