As the title suggests, I'm suppose to be finished with this big guy by this week, but I'm still in the modeling phase. The head and neck are pretty much done. Body and leg are at about 70% done. Tail is about 50% done. Here's what it looks like in engine so far though (UE5).
Monday, April 25, 2022
Dinobot (Week 3) - Final (but actually still WIP...)
Wednesday, April 20, 2022
Metroid VR (Sprint 7)
This sprint I did another lighting pass on the factory. Adjusted fog and put source lighting in. Put some small lights to simulate emissives coming from the factory machines. Added some rim and fill lights on the central unit to increase areas of interest per Boss Ismael.
Monday, April 18, 2022
Dinobot Head (Week 2) - Modeling Second Pass
Schedule:
Week 1 - Modeling First Pass (proxy and primary form)
Week 2 - Modeling Second Pass (secondary/tertiary form, finalizing geometry for rigging)
Week 3 - UVs, Texturing & Rendering (UVs, trim sheet textures, and final renders)
Focused on the guns this week. Made sure all the parts were properly connected and moveable. Connected the cheek armor, guns, eyes, and mouth to the head.
Wireframe |
Sunday, April 10, 2022
Dinobot Head (Week 1) - Modeling First Pass
Tuesday, April 5, 2022
Metroid VR (Sprint 6)
Did 2nd pass of lighting this sprint. Focused primarily on the "steps" and how the lights would emit when the player is interacting with the environment.
Monday, April 4, 2022
Organic Creature (Week 4) - Final Renders
My goal was to texture a stylized-realistic appeal (see Toothless in references). Initially I did some realistic textures, but I did not like how they turned out. So me being me... I completely re-did my all textures! This time I tried to be more stylized and handpainting them. I plan on adding a layer or two of textures for detailing and normals (i.e. wrinkles and scales). Overall, I'm satisfied with how the base colors came out. Renders could be better... I quickly slapped some lighting together.
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