My goal after FIEA is to work as a 3D environment artist for a mid-sized or AAA studio. My ideal companies to work for are Riot Games and Epic Games. I prefer to focus on stylized art. I'm also interested in working in film/cinematics either for game dev or animated films (i.e. Pixar, DreamWorks).
Current focus would be making more small environments and improving/diversifying my portfolio.
Some extra studies that I will need to learn are:
- Materials and texture practice (understanding base materials and how that will affect lighting/rendering)
- Learning tools/techniques in software (ZBrush shortcuts, Substance, Designer, etc. to help speed up my workflow)
Artstation Collection of Top Ten Artists: https://www.artstation.com/thomas3d/collections/1626497
1) G Liulian - Large scaled oriental inspired environments & value separation (concept)
2) Surendra Rajawat - Interesting compositional environments & color theory (concept)
3) Sylvain Sarrailh - Interesting compositional environments & color theory (concept)
4) Atey Ghailan - Chill vibes in compositions (tone)
5) Jasmin Habezai-Fekri - Stylized 3D Artist (3D)
6) Lucas Maxfield - Stylized 3D Artist (3D)
7) Oskar Woinski - Lighting & dramatic compositions (lighting)
8) Glen Fox - Nice presentations for 3D scenes (3D)
9) Leah Augustine - Environment artist with nice breakdowns (3D)
10) Conrad Justin - Stylized 3D artist with nice dioramas (3D)
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