Render Shot in UE4 |
Based on last critique, I had to add in medium vegetation, a flower, and a moon. I also had to make my object interactable and adjust the lighting to my scene. I was only able to fix half of those tasks due to time constraints.
For the remainder of the week, I worked on the ground terrain and rocks. I went through the pipeline by sculpting it in Zbrush, building a game-res mesh and UVing in Maya, and then texturing it in Substance Painter. After that, I pushed it into UE4 and replaced my proxies with the final meshes.
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